Anatomy of a Half-Life(DC) disc Link
HL gldsrc mapping tutorial Link
HLDC Tools Link
OLD MESSAGE:
------------------------------------------------------------------------------------------------------------------------------------------
if it goes successful to how I want, maybe it can be stickiedeven though there really isnt anything to sticky? anywho
can someone post a master diagram of the whole half lif e dreamcast disc? what i mean is, say the models folder, and it has different sub sections, what do all those mean, and what do the files in that section do? same thing for sounds, images, textures, text, etc, i think you know where I am getting at. A whole explanation of everything thats inside that disc. Especially hl.exe.
i hear about this sdk someone is trying to build to be more moddable but is about 99% complete. howabout it goes open source? that would be sure to at least speed up things and probably pick up some new members.
id also like in this thread (from a post or two) every single possible program that can modify the dc half life game (model editors, level editors, sound editors, converters, etc.)
all in one thread, stickied, and esily accessible, ready to find, and easy to program for the dreamcast.
easy as 1,2,3.
does that make sense?



LinkBack URL
About LinkBacks
even though there really isnt anything to sticky? anywho
Ответить с цитированием




Good idea man!


ps first... how can i help the community if i end up leaving everything half way? one thing at a time. all in all AOM is on to-do list, but im getting pretty interested in mapping for 007
