Okay guys, so, i started this thread cause "uglybuddy" from dcisozone asked me to teach him how to make maps for half life, so i thinked it would be a good idea to teach what i know about mapping ^^
So, i'm going to start by saying that we, at dcfan, use the goldsource grafical engine, this is, the half life 1 (hl1) engine. It is important to know that half life is the game, and counter strike, day of defeat, paranoia, etc are mods (modifications) of half life.
To map hl1, i mainly use 4 tools: valve hammer editor 3.4 (freeware) to edit the maps themselves; wally (freeware) to edit .wad texture packages; goldwave (paydware, but the trial will last you forever!) to edit sound files (let's talk about this later on); and winbsp (freeware) to convert .bsp (compiled hl1 maps) into editable (and buggy) vhe .map files.
When recently i talked to dreammatix, he talked to me about another mapping program called quark (quake army knife) (oh, yeah, goldsource is kinda like a mod from quake engine, but i most old fps were mods from quake engine), i tryed it and, oh god it so diferent, and in my opinion, hard as hell. I prefer to use valve hammer editor because it is simple, grafically good, and the 3D view is always nice xD
Here's the tools:
Basics:
Valve Hammer Editor 3.4 (map editor)
Wally 155b (texture editor)
bsp2map v2&v3 (bsp to map converter)
Goldwave 5.58 (sound editor)
-- the previous 4 in one single file --
Others:
Quark (another map editor) ## official software link
HLDC tool collection by OVERRIDE (i organized and mirrowed these)
RE-MASTERED VIDEO TUTORIAL LIST:
VHE 3.4 tutorial 0 - intro to VHE 3.4
VHE 3.4 tutorial 1 - configuring VHE 3.4
So, here's the current tutorial list:
(please notice i'll remaster these tutorials when possible)
VHE 3.4 tutorial - 1 - how to configure vhe - re-mastered
VHE 3.4 tutorial - 2 - making a simple map (part 1/2)
VHE 3.4 tutorial - 2 - making a simple map (part 2/2)
VHE 3.4 tutorial - 3 - scrolling door, glass (transparency) and breakables
VHE 3.4 tutorial - 4 - clip, origin and sky textures
VHE 3.4 tutorial - 5 - lightning, weapons and monsters
VHE 3.4 tutorial - 6 - texturing, advanced transparency and ladders
VHE 3.4 tutorial - 7 - models and prefabs
VHE 3.4 tutorial - 8 - triggers (part 1/2)
VHE 3.4 tutorial - 8 - triggers (part 2/2)
VHE 3.4 tutorial - 9 - level changers
TO-DO LIST: (i haven't forgot about these)
- sequences (for in-game cutscenes)
- full entity list
- vehicles
(request are available)
Anything else, feel free to pm or mail me, i'll be attending questions
thanks to all, and keep tuned ^^ kindly, divagante!
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OTHERS
wavelenght - a site with many tutorials onto hl1 (and others)
THE NEXT TWO LINKS WERE TAKEN DOWN WITH THE MEGAUPLOAD BUST. IF ANYONE HAS THESE FILES PLEASE LET ME KNOW SO WE CAN RE-UPLOAD THEM
doccumentation on the RE camera look in the hl1 engine (original project by Dreammatix)
original valve-erc full doccumentation regarding hl1 entities



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